On Stream:http://store.steampowered.com/app/569860/Thimbleweed_Park/

About This Game

Welcome to Thimbleweed Park. Population: 80 nutcases.

A haunted hotel, an abandoned circus, a burnt-out pillow factory, a dead body pixelating under the bridge, toilets that run on vacuum tubes… you’ve never visited a place like this before.

Five people with nothing in common have been drawn to this rundown, forgotten town. They don’t know it yet, but they are all deeply connected. And they’re being watched.

…Who is Agent Ray really working for and will she get what they want?
…What does Junior Agent Reyes know about a 20 year old factory fire that he’s not saying?
…Will the ghost, Franklin, get to speak to his daughter again?
…Will Ransome the *Beeping* Clown ever become a decent human being?
…Will aspiring game developer Delores abandon her dreams and stick by her family?
…And most importantly: how come no one cares about that dead body?

By the end of a long, strange night in Thimbleweed Park, all of this will be answered — and you’ll question everything you thought you knew.

In a town like Thimbleweed Park, a dead body is the least of your problems.

Key Features:
  • From Ron Gilbert and Gary Winnick, creators of Monkey Island and Maniac Mansion.
  • A neo-noir mystery set in 1987.
  • 5 playable characters who can work together… or get on each other’s nerves.
  • Not a walking simulator!
  • Satisfying puzzles intertwined with a twisty-turny story that will stay with you.
  • A vast, bizarre world to explore at your own pace.
  • A joke every 2 minutes… guaranteed!*
  • Casual and Hard modes with varied difficulty.
  • English voices with English, German, French, Italian, Russian and Spanish subtitles.
*Not a guarantee.
    • OS: Windows 7 (fully, FULLY patched)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000 or better
    • DirectX: Version 11
    • Storage: 1 GB available space
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Posted: May 31, 2017
Thimbleweed Park is a terrific throw-back to old school adventure games. The graphics are slick retro-chic which manage to capture an era of gaming without coming across as dated, and the game is full of puzzles that are reasonably difficult to solve without being impossibly obtuse. It’s a very funny game, with enjoyable diaglogue, and although many more of the jokes miss than hit for me, the script is so dense that I found myself laughing in spite of myself. As well crafted an adventure game as it is a loveletter to the genre as a whole, I recommend Thimbleweed Park to all fans of the genre, even if the game skews toward those fans from the golden era.


Posted: June 6, 2017
THE BEST adventure game I’ve ever played. And I’ve played my fair share of them – all the classics from Lucas Arts; modern ones like Technobabylon; some Telltale games before they got into their ‘interactive movies’ thing; lots of Russian adventure games from the 90s; even the old obscure, but still awesome ones, like Blazing Dragons on PS1.

Not a single puzzle in Thimbleweed Park felt like it was a leap in logic – a flaw that every adventure game has. I’ve never had to consult a walkthrough or even lookup a hint, yet the game never felt easy (I was playing on Hard difficulty). I got stuck a couple of times, but somehow I always came up with a solution, which was very satisfying. And it never felt cheap, or stupid.

And once you get the map you can move around the areas fast, unlike other adventure games. So when you’re stuck it doesn’t feel like you’re spending most of your time watching your characters slowly walking around from area to area, forcing you to lookup a hint.

All the characters were likeable and interesting, jokes were spot on, music was awesome. Bottom line – if you’re into adventure games buy this now! Don’t wait for sale, it’s worth every penny. I really hope they make a second game and it turns into a trend!

P.S. My favorite character, Ransom The Clown, bears a strange resemblance to my favorite stand-up comedian Bill Burr… Hmm, I wonder if he was an inspiration. 🙂


Posted: June 23, 2017
The old masters come back to celebrate themselves and the games they pioneered. Its brilliant!

It may lack the focus and direction of Monkey Island, you dont get three trials or specific tasks like collecting map-pieces, rather you bumble about looking for stuff to do in a maniac mansion fashion. But you get to do so in a colorful universe with great pixelarts, fantastic musical score, high quality voiceovers and a ton of jokes.

I really enjoyed this and highly recommend it!


Posted: June 25, 2017
It is like the best writing and characters from the classics like Monkey Island and Loom, blended with some modern gaming tropes, to produce the closest thing to a lost Lucasarts game it’s possible to have.

If you’ve got even the tiniest bit of nostalgia for old point-n-clicks, or no nostalgia but love adventure games, this is the one for you. Brilliant.

The signals are strong tonight.

Edit now I’ve finished it – If anything I undersold it. It is spectacular and instantly finds a home with "give clown stylish confetti" and "it’s a good thing I brought my pocket protector" in gaming history.


Posted: March 31, 2017
This game is like a lost LucasArts adventure game. It plays like a hybrid between Monkey Island 2 and Day of the Tentacle. The bizarre and delightfully odd writing is exactly like the two as well.

It’s not too difficult at the hardest difficulty (the puzzle solutions aren’t counter-intuitive) and I would say that it is 10 – 15 hours long on average. I am very happy with my purchase, after having finished it on the hardest difficulty (which is what you should do. The Casual mode removes almost half of the games puzzles, items and environments).

Definitely recommended. Must buy for LucasArts fans.


Posted: April 3, 2017
This is the game that we fans of the old-school LucasArts adventure games were waiting for. Nothing else needs to be said.


Posted: May 30, 2017
Backed this from the start, 38 year old gamer, loves point and click adventure games…especially the ones by the master Ron Gilbert. Wasnt dissapointed, great puzzels, old skool graphics, good story line, overall very happy.


Posted: October 4, 2018
Product received for free

Old-school adventure gamers will love this one.

Thimbleweed Park gets a lot of things right – the look, feel and puzzling components of many of the adventure games we loved from the ’80s, as well as tons of easter eggs, multiple paths to solutions, interchangeable characters who sometimes need to work together, a degree of non-linearity, and amazing attention to detail. Everything you missed from the point-n-clicks of yore can be found in this well-made gem of a game. All text descriptions are fully voiced (very well too), and the pixel graphics are detailed enough to draw you fully into the world where this murder mystery takes place.

I’ll not say too much about this because the less you know about the plot, the better. But the game is definitely effective in pushing you to find out more, even if the answer may have been a bit too obvious (at least to me) from a certain point quite early in the game. Though you may have an inkling of what’s probably happening, the way the narrative unfolds, and the fact that there are five playable characters’ tales to resolve, keep you going.

Attention to detail
Pop by the forum to see just how much other users caught! (Or don’t, if you don’t want any spoilers!) The fact that the game includes these small bits ‘n’ pieces here and there for the contemplative and/or observant player to stumble upon really makes the exploration and adventuring aspects – that are truly the heart of what a true adventure game is – fun, and sets Thimbleweed Park apart from its other more cookie-cutter type contemporary same-genre competitors.

This isn’t one of those standard generic HOGs where you have to find stupid objects that have nothing to do with the game, or solve yet another boring slider puzzle in order to progress, so don’t worry! Some puzzles in the second half of the game could have clued the player in a bit better (e.g. I didn’t know one of the ladders could be moved), and there was one puzzle that just downright didn’t make sense (e.g. how can a phone number be dialled and a call get through when the receiver has not been picked up?!), but flaws aside, the majority of problem-solving in the game made sense to me, and I didn’t have to consult any hints playing in hard mode, except for the 2 examples mentioned above. Also, there are a few instances where you can reach the same outcome by doing different things, or taking different paths – flexibility in an adventure game: wow!!!

Easter eggs
Mabye not so much "easter egg" per se, but something similar – basically the player is rewarded for going the extra mile, or utilising that extra bit of knowledge he has gained from a more detailed and thorough exploration of his surroundings and items. This really encouraged me to not just rush through the game so as to reach the ending, but take my time and examine every nook and cranny and tiny little thing for extra clues – while still having fun in the process. I’d say this was a great strategy in upping player motivation, especially with regards to fully exploring a scene and thinking about the many different possibilities available.

I won’t say too much here so as not to spoil your experience, but basically the ability to switch between 5 characters worked very well at keeping things fresh (you see things from a different perspective, for one). Each character also has their own story arc and objectives, so if you get stuck using one character you can switch to another and see if you can advance that character’s story first instead.

Production quality
Yes, 2D pixel graphics. But so what? They were still good. Other than being a retro throwback to the classic adventure titles of the ’80s we all loved, they were also very fitting to the plot. Sound was good. As was the music (I’ve got that song stuck in my head now!). And the voice acting was quite well done for the most part (loved the sheriff/coroner/hotel receptionist in particular), with 1 or 2 mispronounced words here and there or off-pitch sentences (e.g. voiced like a question when it should be an answer). Everything came together very well, and I wouldn’t change any part of it. You can tell this was a thoughtful and lovingly made project that, despite possible budget constraints, has managed to look and feel like a quality good.

Long story short: a must-play for old-school adventure game diehard fans, especially those who grew up in the ’80s with Sierra and LucasArts classics. This game will recreate a lot of feelings you had playing the likes of King’s Quest, Monkey Island and stuff… but without the death! For everyone else, if you like a good mystery and value the journey more than the destination, check out Thimbleweed Park. Not sure how many of the references you’d get (especially for younger players), but it’s a worthy experience and the game is well put-together.


Posted: April 1, 2017
Another masterpiece classic SCUMM point&click adventure by Ron Gilbert and Gary Winnick, you can be damn sure I recommend it. I enjoyed every minute of it, felt like 25 years ago. Now, I’m old again.


Posted: April 10, 2017
Thimbleweed Park…

…took me around thirteen hours to drink it all in and now that it’s complete, even though it gave me unparalleled closure, I want more. Not more of Thimbleweed Park necessarily, although that’d be great, just more real adventure games, like they used to make ’em. Smart, fun… and most of all making your brain actually work. Sure, if you take Thimbleweed Park apart, it has flaws. But it assures you that its flaws are there on purpose. And you believe it. And you have no problem with it.

Goddamn you, Thimbleweed Park, you’re the best game I’ve ever backed on Kickstarter, you’re the best adventure game to come out in over a decade… what more can I say? I love you. I love you, Thimbleweed Park!


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