About This GameWelcome to Thimbleweed Park. Population: 80 nutcases.
A haunted hotel, an abandoned circus, a burnt-out pillow factory, a dead body pixelating under the bridge, toilets that run on vacuum tubes… you’ve never visited a place like this before.
Five people with nothing in common have been drawn to this rundown, forgotten town. They don’t know it yet, but they are all deeply connected. And they’re being watched.
…Who is Agent Ray really working for and will she get what they want?
…What does Junior Agent Reyes know about a 20 year old factory fire that he’s not saying?
…Will the ghost, Franklin, get to speak to his daughter again?
…Will Ransome the *Beeping* Clown ever become a decent human being?
…Will aspiring game developer Delores abandon her dreams and stick by her family?
…And most importantly: how come no one cares about that dead body?
By the end of a long, strange night in Thimbleweed Park, all of this will be answered — and you’ll question everything you thought you knew.
In a town like Thimbleweed Park, a dead body is the least of your problems.
- From Ron Gilbert and Gary Winnick, creators of Monkey Island and Maniac Mansion.
- A neo-noir mystery set in 1987.
- 5 playable characters who can work together… or get on each other’s nerves.
- Not a walking simulator!
- Satisfying puzzles intertwined with a twisty-turny story that will stay with you.
- A vast, bizarre world to explore at your own pace.
- A joke every 2 minutes… guaranteed!*
- Casual and Hard modes with varied difficulty.
- English voices with English, German, French, Italian, Russian and Spanish subtitles.
- OS: Windows 7 (fully, FULLY patched)
- Processor: 2 GHz
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or better
- DirectX: Version 11
- Storage: 1 GB available space
Not a single puzzle in Thimbleweed Park felt like it was a leap in logic – a flaw that every adventure game has. I’ve never had to consult a walkthrough or even lookup a hint, yet the game never felt easy (I was playing on Hard difficulty). I got stuck a couple of times, but somehow I always came up with a solution, which was very satisfying. And it never felt cheap, or stupid.
And once you get the map you can move around the areas fast, unlike other adventure games. So when you’re stuck it doesn’t feel like you’re spending most of your time watching your characters slowly walking around from area to area, forcing you to lookup a hint.
All the characters were likeable and interesting, jokes were spot on, music was awesome. Bottom line – if you’re into adventure games buy this now! Don’t wait for sale, it’s worth every penny. I really hope they make a second game and it turns into a trend!
P.S. My favorite character, Ransom The Clown, bears a strange resemblance to my favorite stand-up comedian Bill Burr… Hmm, I wonder if he was an inspiration. 🙂
It may lack the focus and direction of Monkey Island, you dont get three trials or specific tasks like collecting map-pieces, rather you bumble about looking for stuff to do in a maniac mansion fashion. But you get to do so in a colorful universe with great pixelarts, fantastic musical score, high quality voiceovers and a ton of jokes.
I really enjoyed this and highly recommend it!
If you’ve got even the tiniest bit of nostalgia for old point-n-clicks, or no nostalgia but love adventure games, this is the one for you. Brilliant.
The signals are strong tonight.
Edit now I’ve finished it – If anything I undersold it. It is spectacular and instantly finds a home with "give clown stylish confetti" and "it’s a good thing I brought my pocket protector" in gaming history.
It’s not too difficult at the hardest difficulty (the puzzle solutions aren’t counter-intuitive) and I would say that it is 10 – 15 hours long on average. I am very happy with my purchase, after having finished it on the hardest difficulty (which is what you should do. The Casual mode removes almost half of the games puzzles, items and environments).
Definitely recommended. Must buy for LucasArts fans.
Thimbleweed Park gets a lot of things right – the look, feel and puzzling components of many of the adventure games we loved from the ’80s, as well as tons of easter eggs, multiple paths to solutions, interchangeable characters who sometimes need to work together, a degree of non-linearity, and amazing attention to detail. Everything you missed from the point-n-clicks of yore can be found in this well-made gem of a game. All text descriptions are fully voiced (very well too), and the pixel graphics are detailed enough to draw you fully into the world where this murder mystery takes place.
…took me around thirteen hours to drink it all in and now that it’s complete, even though it gave me unparalleled closure, I want more. Not more of Thimbleweed Park necessarily, although that’d be great, just more real adventure games, like they used to make ’em. Smart, fun… and most of all making your brain actually work. Sure, if you take Thimbleweed Park apart, it has flaws. But it assures you that its flaws are there on purpose. And you believe it. And you have no problem with it.
Goddamn you, Thimbleweed Park, you’re the best game I’ve ever backed on Kickstarter, you’re the best adventure game to come out in over a decade… what more can I say? I love you. I love you, Thimbleweed Park!