About This GameTokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn’t commit, you’ll delve into a world of assassins, deadly corporate intrigue and…tactical cats.
Spin the camera to see every angle of this beautifully hand-crafted micro Tokyo, as you discover a huge range of weapons, secrets and stories.
Skilful shooting, bullet physics, sneaky stealth and crowd simulation all play a role in this ultra-colourful kinetic frenzy.
A single player open-world story mode and a host of multiplayer modes await in this unique and critically acclaimed action masterpiece.
"Stunning…looks like Monument Valley and plays like Grand Theft Auto set in the world of Blade Runner" (Vice)
"Gorgeous…Tokyo 42 is shaping up to be something pretty special" (Kotaku)
- OS: Windows XP SP2
- Processor: Intel i3-3220 or AMD FX-4100
- Memory: 2 GB RAM
- Graphics: nVidia GTX 560 or AMD 7850
- DirectX: Version 9.0
- Storage: 3 GB available space
 Tokyo.42-HI2U.Torrent [1fichier.com]
The game is a 3D top-down in which you manually turn the world 45* in either direction at any time to get a better view. While not many games do this, it looks great and almost always works. Sadly, it doesn’t work on this game 100% of the time. The world in this game is massive and as a result, not every area was designed with the player’s camera in mind. There are tons of places around the world where your camera angle is flat out obstructed and useless. Another thing to take note of, it requires a lot of coordination to rotate the camera, dodge bullets, and fire back while running around.
As for the teleporting enemies, I’ve only encountered this a handful of times and maybe it’s entirely my fault. If you move around the edge of a "restricted area" either controlled by a gang or a mission, enemies often reset if they were lured away. This means you could be shooting at an enemy and they teleport to the other side of the area, or out into the open of one of your exposed flanks and just kill you. I assume this is what I saw every time when enemies teleported, but it’s still a wee bit too touchy with it’s reset.
Enemies headshotting me behind cover has been the ultimate annoyance with my time playing the game. In this game you can crouch and go behind cover to avoid gunfire. The catch is, if you try to shoot back, you have to stand and expose yourself to enemy fire while you shoot. I know this. Yet, I often find myself being shot through cover if I’m pressed against it too closely or if i’m just a step away from it. Which in most cases it shouldn’t matter because enemies are level with my character and not shooting down on me yet I still die? I don’t know if anyone else is experiencing this or maybe I’m still "standing" and the animation hasn’t completed. Either way, I’ve died a boat load behind cover when I shouldn’t have.
The dreaded aiming system. Most players will tell you that this mechanic hurts the game’s experience the most. Over all, it works the way it’s supposed to but there are massive problems with it. It all goes back to the camera angles. You cannot shoot some people above or below you despite easily being able to do so. The camera will fight you every step of the way as you try to get the reticle on the enemies above or below you. The way the aiming system works is as follows: You toggle the aim button, move the reticle over someone, and fire. The problem is, you only shoot at ground level relative to where your cursor is. Unfortunately, you don’t control the Z axis, it’s auto-determined by your reticle placement. Not to mention, your screen follows the reticle and you have no idea what’s happening to your character.
Lastly, stupid AI. If you EVER get stuck trying to clear an area or mission, all you have to do is lure enemies with gunfire and they’ll come one at a time until every last one has died. This ruins a lot of the fun because you die in one hit and the game doesn’t force you to try new things and encourage it. Instead you can just camp each area out and most people will saying how frustrating the game can be at times.
On to the Positives if this first part didn’t scare you away…
The best thing about this game hands down is the atmosphere, design, style, music, and concept. Everything about this game and it’s mood is awesome and knocks away most of those glaring negatives. It creates a weird fusion between Ghost in the Shell and Assassin’s creed and I love everything about it.
The game takes place in a future tokyo where you become a paid contract killer to find answers as to who framed you. The concept even though it’s cheesy and a bit over used, it works here. You have the ability to change your appearance at a moments notice to vanish from your enemies, giving you the drop on them. The idea of this game is simple but it’s very fun and very stylized.
Although I mentioned the 45* rotating camera as a negative, when it works it works damn well. It’s so awesome to be able to wrap around buildings with ease of the camera to find paths and hidden secrets. This game is unique in many ways that other games can’t compete with. Throw that in with all the chaos of bullets and grenades, you can make some really cool moments.
The game provides a ton of difficulty along with one-hit deaths. This is where the game tortures the player. You will die a lot and hate the game for it, but then overcome and feel beyond successful. When I first wanted to write this review I was going to give it a negative review for all those problems mentioned + how annoyed I was with dying at first. After sinking hours into the game and learning how it works, I’ve fallen in love with how brutal the game can be.
If you like collectables and 100% completion like I do, you will love this game. There’s a bunch of collectables each one having a little mini puzzle of how to get to it. This sometimes includes jumping onto moving hover cars which you would think are just part of the background, as they zoom by quickly but aren’t. You can jump on these cars to get to buildings and certain collectables/unlocks.
I will end my review talking about the music. It is simply amazing. It adds a whole extra layer of atmosphere to the future tokyo theme. I’ve played for hours and have yet to be annoyed or dislike any of the tracks. All that aside, it’s just a good soundtrack. If you are planning to buy the soundtrack, I would wait for a sale. Despite the songs being awesome and fairly long in soundtrack standards, it is NOT worth it’s current price. Personally I feel as if there just isn’t enough tracks here for that price. While talking about the price, I will say I feel 20 USD is fair for the base game. I know there’s some talking on the forums about the price, but there’s not enough reason for it to be any less. It’s a good game past it’s flaws.
I’d been intrigued by Tokyo 42 ever since it was first announced, mainly due to its distinctive look. But 20 bucks seemed a little steep for what was clearly a glorified indie title (and being a completionist idiot I’d have to spring for the soundtrack too). But when the new DLC arrived with a minor price cut, I decided my anticipation outweighed any lingering concerns. I’d waited long enough to play this.
Turns out I could have waited forever, probably.
A lot of reviews have made all the obvious comparisons to Blade Runner, Ghost in the Shell, Hotline Miami and whatnot. These are more or less accurate, although T42 knows not to take itself too seriously. I mean, if you’re accused of a murder you didn’t commit, it only makes sense to try and clear your name by becoming a hitman and murdering a ton of other people. Oh, and the game is gorgeous, yeah. Its bizarre and colorful architecture, a shiny, candy-coated version of Blade Runner’s LA, is like eye crack, and the various little details here and there – not to mention the sheer variety in NPCs, like the goofy gangs – will ensure you always have something pretty to look at.
If you can actually look at it, anyway. As a three-quarter view shooter, I guess Tokyo 42 does the best it can with its camera, which allows you to rotate it in 45-degree increments. The problem is that the architecture is sometimes structured in such a way that there really isn’t a decent angle from which to view the action. This is a particular pain when you’re in a hurry, since your fingers are too busy making your character run around to try and turn the damn camera at the same time.
The combination of the camera and controls is what ultimately threatens to break the game. In fact, it works far better when you rely on stealth as opposed to balls-out action. When you’re crouch-walking around, silently killing enemies with your trusty katana (or the golf club), the game’s mechanics are competent if unremarkable. Avoiding vision cones and figuring out patrol patterns is challenging and actually quite fun, turning each mission into a kind of puzzle with a decent degree of flexibility (an early, Die Hard-esque assassination, for example, lets you either walk in the front door or make clever use of some external elevators).
When the boomsticks come out, however…oof. While switching weapons by freezing the action and going through a radial menu is smooth enough, the actual targeting of enemies and hitting them with your rather slow-moving bullets is a mess. The aiming reticle does its best, with a decent line-of-sight indicator, but combined with the camera it’s way too difficult to figure out if your shot is going to land, and unless your opponent is standing perfectly still it probably won’t anyway. On top of that, the cover system is wonky; it makes sense that you have to pop up to return fire, but several times I was hit by a bullet I was positive the wall would block. Or maybe that’s just the utterly relentless AI, which unloads on you with guns and grenades like nothing else unless you manage to hide long enough for them to give up. This is one of those games where spraying and praying (or ambushing around corners) is actually more beneficial than taking the time to aim. Once in a while the frantic, bullet-hell nature of the combat is genuinely exciting, like a moment in which you have to help a "mate" fight off wave after wave of attacking gang members, but too often I had better results just sneaking and slashing, restarting from the last checkpoint if I set off the alarm. It’s even worse when the Nemesis system comes into play, as you often don’t realize that random civilian was after you until you’re already dead.
Navigation, too, is bad. Although a circle under your character is helpful for lining up jumps across gaps or to lower levels, the clash between, again, the camera and the architecture makes it way too difficult to leap with any prevcision, which really sucks in levels like the one where you have to hitch a ride on flying cars to infiltrate an enemy stronghold. Becuase your charcter can’t scale anything higher than his waist, you’ll spend a lot of time spinning the camera, trying to determine how tall a particular object is, and why you can’t tuck your knees in a little more when you jump. This is especially frustrating in the parkour missions (where the time limits are punishingly strict and the checkpoints demand perfection) and in the motorbike missions (which are, for lack of better description, broken af).
After four months of waiting and nearly 40 bucks, I simply can’t recommend Tokyo 42. For every mission you pull off with a sigh of relief, it’s after 20 or 30 attempts where you felt like punching the computer because a sniper capped you from off-screen, you missed a checkpoint in midair, or the bike, the ♥♥♥♥ing BIKE, went completely off the road again. If you must experience this game – and I have to admit, I’m glad I at least tried it – wait until it’s significantly on discount. And don’t bother with the soundtrack or DLC if you can help it; one is rather unexceptional and the other doubles down on the jumping stuff, when in fact the whole thing needs a bit of an overhaul.
– The aesthetic and art style is a perfect 10/10
– The combat is fun and challenging, instant respawns and options in combat and stealth allow for a lot of fun re-tries
– Absolutely full of charm and humor
– Extremely interesting story premise
– The sound track is perfectly atmospheric and eerie, very dystopian
– There are a ton of new, super fun ideas packed into this game in terms of structure, camera and gameplay and the concept of these pills
– Most of the sidequests are awful
– There is a total lack of movement options, especially in an isometric game, there is no evasive movement other than just couching or walking
– Combat is a constant fight with the camera to the point where I will just avoid certain areas to fight in because I can’t see anything, while I love how the camera looks in this game, and it DOES make everything look great, it is frustrating.
– due to how this game looks, it is hard to tell if a bullet is going to hit you or completely miss you (I CANNOT EMPHASIZE THIS ENOUGH) you will be killed OFTEN because you can’t tell if something is going to hit you, while retries are instant and battles do not last too long, this is still an issue
– The motorcycle is awful, there is no place to drive it that is fun, and once you’re done with it’s quests you will never touch it again
– Playing in the open world alone is not fun. Cops are too easy to take down and aside from skins, there is nothing to find or look at that the missions aren’t going to show you anyway.
– The motorcycle race and the last parkour mission make me want to die, it took me way too many tries to beat it and it just wasn’t fun at the end of the day, there was no room for error and I can’t say I had fun with it.
– Insta-fail stealth missions where scripted enemy spawn just behind you and within his visual cone. And no checkpoint.
– Wave survival missions where the player sports a gigantic hitbox while the enemies are spouting enough dakka to fill half the screen with bullets. And no checkpoint.
– Timed packour missions where half the fight is against the camera system. And no checkpoint.
– THE F***ING RACE where you ride a bike that controls horribly against AI racers that all cheats; Gives me flashback from Mafia 1 (it even features the exact same glitch from Mafia 1).
– Oh and somehow the incredibly easy infiltration and run-and-gun missions are showed with checkpoints because reasons.
And you have only 1 hitpoint. Yes, 1 hit and boom, back to mission start.
Yeah I dig the aesthetics, the isometric perspective and ‘bullet hell’-ish combat. However all the little good stuff got overshadowed by the gigantic issues in mission design.
– Stealthy assassination missions
– Massive shootouts while dodging slow-moving bullets
– Parkour challenges that pit you against the clock
– Motorcycles to race or just ride around the city
– Waves of cops to fight, at increasing difficulties
– Online multiplayer (player-versus-player)
– Collectables and easter eggs
– Surprisingly large and very detailed *open-world* to explore
HOW’S THE ISOMETRIC CAMERA?
Although the world is fully three-dimensional, the camera requires you to rotate manually amongst several pre-specified camera angles. The camera is always centered on the player, but it does not automatically rotate with the player. Personally, I like the artsy aesthetic, but other people are apparently bothered by it. In my experience, you get comfortable with the camera pretty quickly. And to be quite honest, I think the people who are complaining about the isometric camera are being unreasonable. (By the way, I have no relationship with any of the developers.)
HOW DIFFICULT IS THIS GAME?
This is *not* a casual game. Because the third-person shooter mechanics in this game are quite unlike any other third-person shooter game, it took me awhile to get the hang of things. It’s a very weird game, and I wouldn’t recommend buying this if you only care about the aesthetics. You have to be willing to commit a couple hours to this game before it will "click" for you. That said, the late-game (on "Normal" difficulty) is probably a little on the easy-side, since you will have mastered the controls by that point.
HOW LONG IS THIS GAME?
It took me ~20 hours to reach 100% completion, but I’m sure I could’ve gone much faster. The DLC offers an entirely separate open-world with even more stuff to do, which I haven’t yet started. But based on the fact that I probably won’t return to this game after I complete the DLC, I guess I’d say the replay value isn’t particularly high. I mean, it’s fun just to screw around in the open-world, but I feel like I’ve already done enough of that.
IS THIS GAME WORTH BUYING?
Yes, this is probably in my top 20 all-time favorite games. It was definitely worthwhile, even at full price. In my opinion, the ratio of *what this game has to offer* vs. *the limited attention it’s received* makes it the biggest hidden gem on Steam right now. The fact that this game has anything other than "Overwhelmingly Positive" reviews is frankly baffling to me.
Half of this review has been chopped to fit on Steam. Read the full review here.
I’ve been following this game since its first appearance on Greenlight. It’s published by Mode 7, the devs of my all time favourite game Frozen Synapse. I used to watch Paul’s many Tokyo 42 videos, including his ‘Cop Drop Daily’ where he would try to beat his best level, and I could hardly contain myself, everything about it looked awesome. When the game was finally released and I got my hands on it I was so excited a little bit of wee came out.
I recently watched John Wick 2 with Keanu Reeves. This game is exactly like that.
This is like a mini game. If you kill too many civilians a police hover wagon will descend and drop 2 police. This is Level 1… [snip]
You can do Cop Drops whenever you like, just for fun or challenge, but for me they are usually triggered when I’m desperately trying to kill my ‘Nemesis’. You see, at the end of some missions you’re notified that your Nemesis is after you. This can turn out to be any of the civilian population wandering around, and frequently you get murdered immediately by a Nemesis who suddenly appears within 2 millimetres of you and slices you. This tends to make you paranoid and I’ve taken to shooting any civilian who comes near me in case it’s my Nemesis, and hence the triggered Cop Drops. I have managed to bag a few Nemeses(?) though, my ratio is probably around 50/50.
In this game there’s more than one way to skin a cat, as they say. The challenge is to work out the best way to do it, and I often have to try several different plans to find the best way.
I’ve never experienced anything like it. It’s as crazy as a box of frogs, seriously. Right from the start of the game you’re confronted by a bewildering array of buttons, options, menus… Every single feature of the controller is used for something, and even those things have sub-things. After many hours of play I still forget how to do stuff and find myself mashing all the buttons trying to accomplish something seemingly simple.
The first time I played I used a Steam controller. DO NOT ATTEMPT THIS UNDER ANY CIRCUMSTANCES! The aim is totally impossible with the right glide-pad, which does not go into strafe mode, instead it thinks it’s the mouse and my cursor was veering wildly all over the place while a gang of punks rushed at me, guns blazing. It’s also useless for sniping because you can’t accurately position the shot. I’m not ashamed to say, after many attempts at this early mission, I rage-quit and refused to play for another 2 weeks.
When I ventured back I tried it with mouse/keyboard. It was a little better, aiming with the mouse is the most accurate but it’s still awkward to strafe in the heat of battle when they’re coming at you. WASD movement isn’t ideal and you’re also having to contend with keystrokes to change the camera view. Way too much to handle.
Another hiatus ensued, then I finally took the plunge and ordered an Xbone controller specifically to play this game with a proper right-stick. This turned out to be the best method. It’s great for twin-stick strafing in tight situations and it’s also not too bad for positioning shots when sniping, although I do still reach for the mouse sometimes for this job.
There is a special place in Hell for whoever came up with the motorbike missions. That thing is impossible to control, and you’re expected to fire shots while doing it. Being an actual biker myself this is especially painful to behold.
There are some easy missions (find the cat for example) but they’re mostly very difficult. On the flip side, this makes them rewarding and satisfying when you beat them.
The difficulty of the missions is exacerbated by the tricky controls (see above). There’s an isometric camera view which turns in increments so you’re either looking straight or diagonally, always from above, from one of eight angles. More often than not, buildings and other obstacles obscure your view and this can be especially frustrating in the heat of battle while you’re already trying to control two sticks with enemies swarming at you, and now you have to think about pressing your shoulder buttons to change the camera angle. I’ll never get used to it, I usually try to set the most useful angle at the start of a battle and then hope for the best.
There are waypoints dotted all over the place in the form of vending machines. You can only use them when you’re not being chased but they are very useful for completing missions one portion at a time.
Just look at these screenshots. Aren’t they just fabulous? The pink/blue pill logo is a brand that a real global company would give their right arm for, don’t you think? The sharp, clean vector graphics, pastel colours and interesting little secret items littered all over the place make this a great world to explore. There’s a distinct cat theme going on. I love cats. You can even collect them and deploy them to track down elusive prey. Another thing that warrants a mention is the comical running style, all knees and elbows, with oversize quiff haircuts wildly bouncing around. It’s hilarious when you get a conga line of them chasing after you sometimes.
The rhythmic electronic music suits the environment perfectly, and it changes as you move around different areas of the map. It’s one of those rare games where the music is actually worth listening to and enhances the experience. Top marks.
They’ve said it’s on the way but meanwhile, for those (very few) of you who might be interested, I’ve tried running it a) via Wine-steam (or standalone Wine-Tokyo42) – graphics had thin stripey lines but were generally good, but you can’t run Big Picture so you can’t set up the controller, and b) via Linux-steam, linking to Wine-Tokyo42 – Big Picture/controller sorted, but graphics are fuzzy and some areas of the world are inexplicably obscured by thick clouds making it unplayable. Weird. So in conclusion, I’ll have to wait for the proper Linux version.
The interface looks pretty slick but unfortunately I haven’t found anyone online in any of the 3 available regions so far. I don’t mind, the single-player campaign is more than enough to keep me occupied.
There is just so much content here. There are secrets, new mechanics, huge varieties of gameplay and replay value up the wazoo. The midrange price, in my opinion, is too low. You get more than your money’s worth here.
There are 19 achievements. The first 4 are quite easy but then global completion takes a nose dive down to single figures and before you even get halfway it’s below 1%. As I said, this is a TOUGH game!
No trading cards yet. Usually I don’t care what a badge looks like, I just go for the numbers for level increase, but in this case I would dearly love to display a Tokyo 42 badge on my profile so please get onto it devs!
Steam Cloud available which I will hopefully get to use later on when I transfer my progress to Linux!
I’ve had a love-hate-love relationship with this game. It certainly has its faults, but despite it all I find myself playing for hours on end. One time I played for so long that when I got up I found my feet had swollen up like balloons from sitting still for so long. True story. So I think it’s fair to say that this is going to be one of my long-term favourites that keeps tempting me back for more, especially if/when it arrives on Linux.
More reviews at SaveOrQuit.com
Controls are amazing, missions are varied, gameworld is absolutely bonkers.
Whatever you read about the camera, know this… you will not get used to it… you will master it. I say this from both a controller and keyboard perspective.
Devs and publisher need your support, this is a quality title and buying it will enable more quality titles down the track. Don’t let your life be a pastiche of the same genre-games in different guises. This is inspiringly original stuff.
-GORGEOUS world; the devs hand-made every single building because they didn’t want to copy and paste
-Interesting factions with personalities
-Multiple ways to do missions
-Loud combat is fun and has bullet hell
-Seems like there is enough content for around 10 hours of gameplay in a playthrough
-The collectibles are customization things for you character, so they aren’t useless
-Teleport system lets you TP anywhere in case you get tired of exploring
-The world is a great size
-Camera and FOV are a little wonky
-The only way to play in stealth is to hide and use your sword; no gadgets or anything
-The ♥♥♥♥ing motorcycle missions
If you think you might like this game, you will
Let’s start with the basic "loud" premise of gameplay, the gunplay and shooting. It’s played as an isometric shooter, but without a fixed camera perspective. You manually move the camera about while also moving your character. This is one of those interesting ideas that seems like it would work, reorientating whilst fighting to gain new perspectives on your opponents and layout. In practice, however, it’s incredibly disorientating. It’s hard to tell if a bullet is lethal and flying towards you, or will pass harmlessly above your character. This isn’t a problem for the AI though, who will lead their shots and hit you perfectly fine, not only with bullets, but with pinpoint grenades that land exactly where you may be taking cover. Running around, jumping and trying to dodge gunfire’s impractical due to the camera, as well as the sheer volume of fire and aim you get from the AI. Taking cover and trying to pick them off also isn’t practical due to the aforementioned grenades, and that you still seem to get hit behind cover fairly often enough from stray bullets.
You also die in one hit, a premise that’s been done plenty of times, most famously perhaps in Hotline Miami. Unlike Hotline, however, the disorientating nature of the combat, as well as the rather large and massive fields in which said combat takes place means you’ll more than likely die randomly from a stray bullet, pinpoint grenade, or from someone creeping up behind you in AI-only teleporters throughout the levels. Also unlike Hotline, checkpoints and saving are sparse with ‘loud’ combat. There are plenty of checkpoints themselves, sure, but you can’t actually use them if enemies are out to kill you, which they generally are if you use any form of loud weaponry (i.e. about 80% of your arsenal). With the late-game missions, this can mean having to repeat a 5-10 minute combat sequence over and over again, dozens of times. It gets old quick.
The stealth is the complete opposite of the loud combat: boring and uncreative. The only factors that determine if guards become alerted is sound and line-of-sight. Which means tediously creeping through a level and meleeing every guard from behind, or finding a far enough vantage point you can snipe from (generally not supported in most missions) so that everyone’s far enough away that they can’t hear your gunshots. Yes, the isometric perspective may have gotten this some points, but in terms of stealth it really doesn’t provide much of anything. It may as well be in a generic third-person perspective. There aren’t even any real stealth weapons that I could find, just the basic melee katana you’re given at the start. No stealthy throwing knives or crossbows like Far Cry, no supernatural movement and possession like Dishonored, no light/shadow, corpse-hiding, sound-aware stealth like Thief. Just sneak and stab, and even that isn’t that satisfying compared to something like the Metro series or Mark of the Ninja.
How about the story? Nothing really major, a pharmceautical company puts out a drug that allows people to live forever and respawn after death, which turns assassinations into shows of force with no permenant consequence. You get framed for the perma-death of someone who didn’t take the drug, and thrust into the world of assassination to try and clear your name after climbing the ranks. Surprise! The pharma are evil and trying to take over the world. You stop them. Woo.
Major pharma company having a world domination conspiracy? Deus Ex: Human Revolution. Cabal of assassins with a weird internal order? John Wick. Being framed for a crime you didn’t commit, having to go on a quest to clear your name? I’m not even going to start listing. All of those works do the story much better, fleshing it out, adding nuances and setting, compelling characters. Tokyo 42 simply just says "hey, they’re a thing" without getting further than skin-deep. The only interesting character, the enigmatic leader of the assassins Nu-Baba, even seems to get dropped halfway through the story.
I really could keep going on and on. There’s a bike riding mechanic that gets used for all of three missions, then gets dropped. Surprise, it isn’t even that good. There’s a nemesis system ala Shadows of Mordor, only it’s pretty much "unmarked NPC that looks like a civilian tries to shank you." The extent of it is getting a cat that wanders around until it spots them, then you kill them for a paltry sum of cash. Soundtrack? Bland, for lack of a better word, it’s run-of-the-mill "future/techno ambiance" with nothing that really stands out. I’d even argue that the graphics of the game, the simplistic future style, probably the best point of it, is done better in Block’Hood.
In conclusion, there really isn’t a redeeming aspect to Tokyo 42. Any original aspect present in it is clunky, hard to play with, and doesn’t really get explored further. Everything else has been taken from games that do it so much better. It’s not a BAD game, mind you. It’s seemingly free of glitches, runs well enough, uses original assets. But it’s a bad GAME. It’s frustrating to play, not fun to keep playing, and you’d much rather be playing something else rather than continue.
1. Colorful and astonishing background
2. Catchy music
3. Complex gameplay and balanced difficulty
1. It’s slow (It’s fine for me because I like to feel the game entirely)
2. No vehicle (Except for mission)
1. Hard to aim (Seriously, I’m still trying how to get used to it)
2. No difficulty setting
3. Hard to dodge bullets if you got ambushed (You died, try again)
It’s definitely a good game. Even tho it’s lacking some of it, it still have its charm to itself. Graphic, secrets, missions, every aspects in this game, just beautiful. I can’t recommend to someone that saying "It’s like GTA games", because it’s actually not as complex as GTA.
(Welp, I’m not a professional reviewer. And also, I’m not a native English speaker. So sorry if I did something wrong when review this game. I hope you can tell me where is my error in this review. Thanks!)