About This Game
Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more.
Build a base, lead your army, eat your enemies!
The War for MeatThe Longcoats, the Commonfolk, the KSR, and the Civilized are in the midst of a Civil War over who gets to eat, and who has to be the meat. A darkly humorous tale of riots and revolution is told through an extensive Single Player campaign.
Endless ReplayabilityWith procedurally generated maps and customizable factions, no two conflicts will be the same, forcing players to strategize rather than memorize.
Pick-up-and-PlayWith matches lasting from 5-12 minutes, controls designed specifically for the gamepad, and split-screen couch play, Tooth and Tail is a popcorn RTS for veterans and newcomers alike.
- OS: Windows 7 or later
- Processor: 2 GHz Processor
- Memory: 2 GB RAM
- Graphics: 1.5gb video card required to play. nVidia 320M, Radeon HD 2400, Intel HD 3000 or better
- DirectX: Version 11
- Storage: 2 GB available space
 Tooth.And.Tail-PLAZA.Torrent [1fichier.com]
T&T is one of the most approachable RTS games on the market.
– Your cursor is a unit that you move around, so you don’t have to be a fast person to be good at T&T.
– The game is easy to learn, so you don’t have to study unit and tech trees to be an adequate player.
– The matches are about 12-15 minutes long MAXIMUM, so you don’t have to worry about being stuck for 2 hours in a long match.
– Maps are random, so you don’t have to memorize maps to win games.
– Controller support for console peasants <3
Yet all of these features come with no loss of depth or crunch. The simple but merciless economic system will absolutely separate winners from losers. Micro can still win battles without rapid clicks. T&T managed to keep the exciting and challenging components of the RTS genre while removing its deepest approachability flaws. What you have here is a charming, quick, welcoming game with crunchy RTS strategy sufficient to satisfy a hardcore RTS gamer and a casual LAN party gamer.
Also if you are a furry you will love this game
As a “Dad Who Dads” this game also appeals. The campaign is broken up into short missions with a little bit of repeatable dialogue in between. I can easily play a mission or two on a short break and then get back to family/housework/etc. It also doesn’t force you into playing multiplayer…as much as I like social gaming, I don’t really have much time to do so. So it’s really freaking awesome that they have a stellar campaign to play through.
It also has an amazing cast of characters, both male and female. Hopper of course is my favorite, and is very nearly tied with Kasha, the sniper fox (For obvious reasons points to icon). Some of them are fairly surprising! And all of them feel like they have many layers not discussed in game; I’d love to read an official book series on this game.
That being said, the campaign is a bit short. It’s good because sometimes I like reading short novels…but there are times I wished it lasted a bit longer! The AI in game is perfectly fine to “pick up and play,” but my biggest concern is the semi-random map generation. After playing through the campaign I recognize the tricks to the missions, but playing it through for the first time some maps could get a little frustrating. It is important to note, that this isn’t a deal breaker for me. The random generation helps to tell and sell the story of “Tooth and Tail,” (i.e. fog of war). It also forces the player to move about the map, make decisions/mistakes. This is not designed as a turtle game.
Is this a game you can play one handed? No. You need both hands and quite a bit of attention to this fast paced game. Not something I could play and be a Parent at the same time…but it is easy to step away from when needed! And because the missions are fairly short on average, getting back to speed is fairly easy to do. Is also one I wouldn’t introduce to my kid until they were older and capable of having discussions about the story and subject matter.
Summing up? As I mentioned at the top: Good game. Sound investment of time/enjoyment/money.
No longer will we dwell in wooden and bronze leagues, while those with better micro and questionable morals celebrate in their palaces in platinum and diamond leagues!
An overcomplicated meta established by colonial e-sports regimes will not dictate our choice of tactics anymore!
Tooth and Tail is a distilled RTS game for those of us who enjoy the genre, yet for whom the reality of playing a multiplayer RTS game is way too daunting and stressful. You perform all actions in the game via your commander, basically acting as your mouse pointer. But since your commander’s move speed is limited, the game becomes less of an APM hell, making being in the right place at the right time crucial. On the other hand, if you’re enjoying laddering in, say, Starcraft 2, Tooth and Tail probably won’t hold you for long. Except you still might want to play it a bit for…
…wait for it…
Now, the main concern is, naturally, a small player base. As of late November 2017 I have no trouble finding opponents in ranked play, hope the devs find a way to keep it from deteriorating. Will it be worth a purchase just for the singleplayer campaign? Maybe-ish, probably with a discount.
They really did distill the most important aspects of an RTS game into 5-10 minute battles. I really didn’t think that could be done without sacrificing strategy.
+Artwork and music are out of this world
+The universe just bleeds originality and love
+The idea of customizing your crew before you begin battle is brilliant; it totally makes the playing field so much more interesting and gets away from pre-defined factions
+I only need the edge of my seat for most battles; it really sucks me in and gets me amped up
+Controls couldn’t be more intuitive; I’ve played with both controller and keyboard/mouse and both are fantastic
+I like the proc gen levels BUT I do understand there is some fixing to do with campaign mode; as it stands it apparently plays like a game of chance getting those achievements and such
+Really, really addicting
+I’m not a multiplayer kind of guy, but dang it was fun – I’ll certainly be back
-While we got rid of the APM barrier, I think we just made a lateral shift; this game still requires quick actions and one wrong move still could ruin a victory for sure (I’m fine with this, but it needs to be stated)
This is a must play for RTS fans. Full price seemed steep at first, but now I have no doubt it’s worth it.
Especially recommended for:
Fans of the Redwall Series
Fans of the Russian Revolution
Fans of Cannibalism
Fans of Class Warfare
Fans of Animal Farm
Fans of tongue-in-cheek humor
The game theme is stylish and well done, and the mechanics (especially the way you control the RTS gameplay with a controller) is very clever.
Also, skirmishes are great fun with friends and even with the bots.
The campaign starts out fun… but here’s the catch: the last 1/3 of the campaign is, in my opinion, terrible.
It feels like the difficulty of the game does not scale properly in the latter half of the game, and gets very bad towards the end.
I like a good challenge, but the game simply becomes more frustrating than fun.
I genuinely wish the devs could spend time revisitng the campaign (I realize they’re busy folks), because with some clean-up this game could be an absolute gem.
As it is today, it is good and deserves merit for style and game design, but is also disappointing.
The AI’s heros are basically the AI’s scouting tools, they don’t give a ♥♥♥♥ about the cursor rule, they will micromanage every indidual unit, attacking you in multiple places at once while you literally cannot do that unless you run from one place, move all of one type of unit there, then run to the other and summon another type of units.
On many of the hardest campaign maps as well, the AI just doesn’t care about food. They will continuously spawn units, and even if they run out of food, their farms going fallow, they continue anyway. On other maps, they just spawn BUILDINGS anywhere on the map, making you have to be literally everywhere at once, checking for buildings to send your mass of troops after.
But the biggest problem is with all of this, there is no difficulty slider, which I approve of, but if you aren’t going to make your AI follow the same rules as your players, there needs to be one.
The ability to outlast your enemy through food stockpiling and aggressive taking and emptying of the resources is quite the fun one, being somewhat akin to a ‘wonder’ victory. I love the gameplay of it when things work properly and the story is very interesting. Sadly, the way the AI are coded makes the game a no-go for me.
Finally, a brilliantly developed RTS designed around the controller. Strip away the need for unnecessary spamming to increase APM and you have Tooth and Tail. To the less experienced RTS player: rejoice! And to the more experienced: also rejoice! Do not let the lack of mechanical requirements discourage you. Behind the simplified exterior is a beautifully crafted and in-depth experience.
Instead of having a set loadout of units to build, each player must pick from a list before the game starts to create their "deck". Any combination can be chosen, but how well you use your combination is the true test of skill. Neither player can see the other’s deck, so knowing which units to choose is based completely on player knowledge and confidence. On top of this, every map is randomly generated on match start. Without the distractions of misplaced APM, you are free to gain information on your opponent and the terrain. With your chosen deck and the map presented by the game, all your gameplay efforts are regulated to reacting to what is in front of you.
Quickly reading the map is one of the greatest nuances of the game. With the popularity of perfectly symmetrical maps in most RTS games, we rarely see exciting plays early in the matches, but with Tooth and Tail’s system, anything can happen. Sometimes the map generation is not always in your favor, so you must use your experience to overcome any disadvantage.
If the gameplay itself has not sold you yet, just take a moment to admire the stunning pixel art and inspiring sound track. And how about that 10+ hour campaign? From a distance, I was intrigued; and as soon as the controller was put in my hand, I fell in love. If you are looking for an RTS experience that does not require APM spam, but exemplifies the need for a strategic mind, pick this game up as soon as you can.
Undisputably the best; Good Game, Deadbones. <3