About This Game
UBOAT is a simulator of a submarine from WWII era, yet different than all you have seen so far. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.
In UBOAT you control the crew in order to control the boat. You look after their physical and mental health, because if the sailors are hungry, tired and their spirit is low, there’s no chance of winning even a skirmish.
The extensive damage system is a foundation of the game’s survival elements. Unprecedented situations are bound to happen as the effect of received damage, testing player’s creativity and ability to stay calm. You can try to save the whole crew or leave someone behind, to save the others.
While your ship travels through the open seas, you will often find yourself being on your own. Use your management skills to spend resources taken on the trip optimally and in special cases try to recover them on the sea, by asking your allies for the help… or by looting wreckages of enemy ships.
- Disable unnecessary devices, to keep your accumulators running for longer.
- Tell your crew to stay in their bunks to preserve oxygen.
- If crew’s morale is low – play with them a session of Skat or play music from nearby radio stations, to fortify their hearts.
Kriegsmarine careerDuring the playthrough you will receive assignments from the Kriegsmarine headquarters. They are never linear and you may receive additional orders during them or face unexpected problems.
Brave completion of assignments from the headquarters is rewarded with additional budget for the unit under your command and with acceptance of your growing reputation as an u-boat’s skipper. You will need that, to upgrade your ship and keep up with enemy’s technological advances.
- Upgrade your boat for the rewarded funds.
- Receive additional permissions for the reputation points.
- Buy new equipment – new torpedo types, sonar decoys, CO2 absorbers and much more.
- Send your officers on special tasks in the headquarters to, among other things, speed up a research of new technologies.
Accurate simulationGame’s simulation elements are very realistic, but that never comes at a cost of gameplay quality. Despite extensive simulation elements, UBOAT can be played like a regular game and complex matters can be learned later to become a better skipper for the commanded unit.
Even small things like the influence of ballast in each compartment on the ship’s trim (tilt) or Earth’s curvature are faithfully reproduced in the game.
Perfection can be achieved in many ways. Prove your management skills and swiftly assign work to your officers to speed things up. If, on the other hand, you think that if something needs to be done, it’s better to do that on your own – sit behind the periscope, hydrophone or 88 mm deck gun and take matters in your own hands!
- OS: Windows 7 64 Bit / Windows 8 64 Bit / Windows 10 64 Bit
- Processor: Core i3 3.1 GHz or AMD Phenom II X3 2.8 GHz
- Memory: 6 GB RAM
- Graphics: GeForce GTX 560 1GB (720p Low), GeForce GTX 750 Ti 2GB (1080p Low) or AMD equivalents
- DirectX: Version 11
- Storage: 20 GB available space
- Sound Card: DirectX compatible
 UBOAT.B120.Torrent [1fichier.com]
 UBOAT.B120.rar [mirrorace.com]
To all the butt hurt Silent hunter fans, I hear you. I myself am a silent hunter fan, but from its very inception this game was never intended to be a Silent hunter. It was portrayed as "This war of mine" but with u-boats. We should be so lucky that a stalwart group of developers tried to make this game. I am no shill, I despise the entire notion of praising for money. This game, from the keel up was designed as a management game, the fact that we even have first person interaction is a testament to the creators devotion to their project, such a thing was not promised or expected, yet they gave it to us. With such a team you can be assured they will iron out bugs and push for optimization.
Silent hunter was no easy game to play, this game has alot on it that makes it easier to play, like right clicking to adjusting course, SIlent hunter we had to pull up a map and tweak our navigation course. This is not a super sub sim, and never has it claimed to be. What it claimed to be was a management simulation of a u-boat crew. Despite its blemishes it gives you that.
Does it need work? ♥♥♥♥ yes, in a crash dive I expect all crew to race to the front of the boat instead of lacidasicaly sleeping in their bunks,to give the boat that bit of extra weight to sink faster.
Am I impressed with what these devs did with the team size they had and the budget? ♥♥♥♥ yes.
To the devs: give us an impact meter, like or better than silent hunter 5, how are our actions affecting the war, polish, iron and you have a proper game despite the negative reactions you are getting at launch.
So far I am really intrigued by UBOAT. It definitely has more potential than many of the SH-series games but due to it being EA, is still very rough around the edges. I’ve been following the games development for a long time now and since i haven’t been a backer and experienced it through the beta installments, these comments will be from my very first experience with the game.
So far, my biggest grip with the game is camera angling when switching between FPP, Section view and orbit view. This might be because of the game being so radically different compared to games of the same genre and just a part of getting used to, but when actually engaged in combat, it’s so far very confusing trying to micro manage. Would i want to just be the captain and have the crew always follow my commands with limited-to-no interactions with them? No. But is it well done at it’s state? I wouldn’t say so. I get a feeling that since the developers know this game (read submarine) in and out, they made it complex to cater to what we didn’t have in many of the SH-series games.
All in all, i wouldn’t recommend this game for someone starting out in the submarine-genre games, but for any of veterans within the genre, this is a game with huge possibilites. Can’t wait to see what the developers keep on adding to the game.
One of the buggier releases i’ve ever played.
BUUUT- My god this game is amazing. This is a mix between silent hunter and ‘this war of mine’. It’s exactly like i wanted a sub game to play- Minus the bugs ofcourse.
When the game is fixed. More subs added and the kinks have been worked out; This will be a game i’ll look back to for years to come
This boat’s got a lot of holes as of now, but if patched, UBOAT could become the pride of the fleet.
Don’t come into this game with the expectation of a new Silent Hunter…if you can appreciate this game for being a new take on a subsim and enjoy it for that then this game is for you.
Game is exactly as advertised and i am loving it so far.
In SH series I always wanted more crew interaction/management and this game deliveres it pretty well.
It is not some ultra hardcore submarine simulator but it has it’s share of realistic aspects.
It is like some lite version of Silent Hunter with Bomber crew’s crew management.
If you are looking for such game i can definitely recommend this!
Better than silent hunter for me.
I like managing the crews and so on.
But if you’re not into that, you might not like it.
When this game works it’s amazing. It’s the only game ive ever played with game breaking bugs that i still enjoyed.
It pains me not to recommend this game, but given Steam’s limited rating system it’s what I have to do at this point.
TLDR; UBoat is a game which clearly has a great deal of potential, but is practically unplayable in it’s current state. The price is far too high for what you get right now, so you should only purchase if you wish to support the developer in realising their dream.
The longer version; I’ve been a fan of WWII-era submarine games since Silent Service in the `80’s, and more recently the Silent Hunter series. UBoat offers a very different experience than those games in that it puts more focus on the daily management of the ship and it’s crew, asking you to take care of everything from their individual assigned duties to their food rations. This approach screamed "Das Boot" to me, and that’s why I bought the game the moment it entered Early Access.
As far as features go, things are looking pretty good so far. You’re given control of your boat’s officers and can assign them roles, which determines what activities they will perform automatically. You can also give the officers specific tasks to perform if you want to take a more hands-on approach. The remaining crew can be assigned to the officers (up to two each) which will increase the speed and efficiency at which the officer performs their tasks. In addition, you can take control of any officer directly from a first-person perspective and perform various tasks yourself.
The U-Boat is extremely interactive, allowing you to control everything from targeting ships with the periscope and launching torpedoes, to raising the flag and changing the colour of the lighting. This is a game about micro-management so if that’s not something that interests you, then you’re unlikely to enjoy the experience. Personally I love that kind of thing (within reason of course) so it’s potentially right up my street. It’s been said by the developers themselves that they are after a kind of ‘This War of Mine’ type experience on the high seas, and that’s certainly the vibe I get from UBoat.
All of the above is very positive as far as I’m concerned, but the reason I don’t recommend the game at the moment is that the whole thing is mired in both annoying and game-breaking bugs. I would say the current version is little better than an alpha, not even a beta, and probably shouldn’t have been released as Early Access until significantly more work had been done on making the game stable and playable. Some of the bugs I have encountered so far include:
In addition to the bugs, the game is also completely unbalanced in a number of areas. For example, crew moral will drop like a stone the moment you submerge, and even faster when in any form of combat. This leaves you with sailors going mad even when you are undetected and trying to line up an attack on a convoy. Your oxygen reserves deplete so quickly that you can barely spend two hours beneath the surface, making proper convoy attacks or port infiltration all but impossible. The same goes for battery power, even when moving at minimal speed. Officers energy levels also deplete ridiculously quickly meaning they are often off to bed just as you finally get into position to start an attack run. When combined, all of this just makes the whole experience feel frustrating and very unrealistic.
All in all, UBoat has the look of a very promising and unique take on U-Boat warfare in WWII, and I am genuinely looking forward to finished product. However, due to the very long list of game-breaking issues, this game should not have been released even in Early Access. I simply cannot recommend it to anyone in it’s current state with a clear conscience. That said, I wish the developers well with their project and will be following it closely as it progresses.
Although, for people who don’t enjoy first person view experience, there’s always an alternative – by scrolling the mouse wheel, you’ll change the view to an RTS mode, where you’ll have to issue orders to other people via few clicks. Sometimes, however, you’ll need to act really quickly. For example your sub was hit at multiple places, so there are breaches all over the hull. Hence why there’s a feature that allows you to stop, or increase the time speed and issue right orders for the repairing all those hull breaches, or leaving the boat section instead.
Speaking of the repairs, I can’t forget but to mention supplies: Before actual mission, you’ll have to check whether you have enough supplies for a long trip. That includes almost everything, be it some food, fuel, ammo, spare parts, additional crew members with the required education degree – you name it. And yes, managing all those resources is vital sometimes. For example you can switch engine from consuming the fuel to consuming electricity and vice versa. Such twin engine approach doesn’t only help with getting away from radars, but also allows you to save up some fuel. On the other hand there’s food, which affects your troop morale. Troops with low morale act less efficiently and in a tight situation, when every second matters, they may panic and mess things up.
Last, but not least is your boat upgrades: For each successfully completed mission you gain some experience, which stacks in levels. Each level gives you one point which you can spend at the port by talking to a high ranked officer and requesting a ‘favor’ from them. Such requests may include more available units under your control, or the ability to leave friendly ports without HQ permission, e.t.c. The warehouse where you purchase supplies also serves as UBOAT upgrading station, where you can tweak certain parts of your vessel, be it improved engine, or advanced radio and such.
You can choose to play as an actual officer, or play an RTS game instead.
Seriously now, not only you control actual boat, but also manage the supplies, change relations with crew, or actually change crew members. Almost every boat subsystem can be operated manually.
You can’t do much with green rookies and usual boat, but as time passes you slowly turn your vessel into a true beast with top notch equipment and experienced veterans under your command.
Don’t get me wrong, it is simulator, and those are supposed to be complicated in terms of difficulty. However, it’s one of few games where I had to complete tutorial for 2 times before gaining more or less common understanding with the game. Speaking of tutorial, it’s not even finished yet. In other words it stops half way through the mission, so nobody is going to babysit you through whole adventure and explain how to get new upgrades and crew members, or how to get to a port even.
Seriously, maybe it’s just a nitpicking, but I can’t even see my own boat during night time!
Most of the time this isn’t a big deal really, but when problems hit the fan and every second matters, you start panicking and can’t climb up or down without any problems.
Maybe it’s just a nitpicking again, but I don’t think that spending actual money on food and uboat upgrades in a military port is a correct thing. Weren’t there some standards as for issuing certain amount of food and fuel per mission?
UBOAT is still an early access game. There is way more decent content yet to come, however even at current state, the game looks and feels really impressive, to say the least. Normally I’m rather skeptical on early access games, however UBOAT is one of those exceptions which everyone should try!