About This Game“Keep your eyes on this one, because it’s one quality Action RPG” – Entertainment Buddha
In a world ravaged by war and dominated by magic, you are the last hope for the Empire of Man against the Chaos hordes. Playing solo or with up to 4 in local or online co-op, choose a hero from 4 character classes with unique and complementary skills, and prepare for epic battles wielding some of the most powerful artefacts of the Old World.
• THE FIRST HACK AND SLASH set in the Warhammer Fantasy world, told through an all-new story written by Mike Lee (a Black Library author) and featuring a soundtrack composed by Chance Thomas.
• FEROCIOUS BATTLES: from the sewers of Nuln to the ruined streets of Praag, fight your way through monster hordes using over 180 different powers. Activate your bloodlust, a devastating skill, to escape the most perilous situations.
• 4 CHARACTER CLASSES, each with unique skills and customisation: a soldier of the Empire who can take heavy damage, a Dwarf specialising in melee combat, a High Elf who deals ranged damage by manipulating magic or a Wood Elf who lays deadly traps and wields the bow like no other!
• AN XXL BESTIARY with over 70 monsters aligned with the Chaos Gods and unique bosses. Battle Nurgle’s minions, Khorne’s spawn and waves of other vile creatures!
• OPTIMIZED FOR CO-OP: solo or with up to 4 players, local or online, the class synergy and interface have been designed for co-op. Combine different skills and powers to create even more devastating effects.
• HIGH REPLAY VALUE: Story mode, a boss rush mode, countless dungeons and regular updates offer a rich and varied gaming experience. And with 10 difficulty levels, you can find the right challenge to test your abilities.
- Requires a 64-bit processor and operating system
- OS: 64bits version of Windows® 7, Windows® 8, Windows® 10
- Processor: Intel® Core i3 or AMD Phenom™ II X3
- Memory: 6 GB RAM
- Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7850 with 2 GBRAM
- DirectX: Version 11
- Storage: 20 GB available space
- Sound Card: DirectX Compatible Soundcard
 Warhammer.Chaosbane-CODEX.Torrent [1fichier.com]
– no graphical option settings for PC players
– no multiplayer party UI
– progress made in a party only saves for the host
– movement can be janky at times…getting clipped on random objects, some ability movements kill your traversal momentum
– UI looks like it was made for an iPad (inventory management, skills, etc…)
– Roadmap from the devs doesn’t give me much hope for future content / fixes. I worry that will be pretty much it after Autum 2019 when the roadmap ends
That being said: for people who like ARPGs, I think it’s fun enough to kill some time in until the next big things comes out. However, not at $50. Maybe $30 or below. I’ll keep an eye on the game and see where it is 3 – 6 months from now. Hope the devs can improve!
It’s PC port, which doesn’t offer much graphical customization. We don’t need raytracing, cloth simulation quality, number of particles or lights, but simple AA, Shadow Quality, texture quality etc. Game is running well for me, but I have no idea what could be done, if it didn’t. Lower resolution? That’s it?
Also some other simple things like not possible to toggle off combat text (do we really need to see spam of numbers every time), not possible to zoom out camera (please, let us have town camera in combat, it’s perfect), not possible to always show items on the ground, no item filter, I have no idea, if there are any 2H weapons etc.
However, game looks and plays surprisingly well, aside some "bugs", voice acting is actually really good, story is simple (for now), but it drives you forward anyway, combat is actually better than some other ARPGs I love – like Grim Dawn for example. A bit shame, that character customization tree is not shown to players until level cap, so many people will have no idea, there is actual character customization.
Overall, if you are ARPG fan and Warhammer fan, at least leveling experience is really good, but be aware of lack of basic PC settings.
Fun game play mechanics. Boss and mini-boss require tactics. Game looks and feels good imo, slayer and ranger which i’ve played so far are very fluid.
Not all too hard in solo, much harder online in duo (only tried once so far). can only imagine in 4. As the game will scale mobs/hp etc. Hope to do some real co-op with RL friends later today and looking forward to it.
Feels a bit like Vermintide 3 but in Isometric arpg format and no weapons changing..
Looking forward to minor bug fixes, and more content/skill combos in the levels ahead. And most of all future content, there is so much they could do with the game.
At best this is a 25 dollar game. It fits the generic hack and slash, ARPG loot based game… but without loot. It’s Diablo 3 at launch minus the enemy diversity.
Very simple, the game does nothing to innovate and make it their own. A remarkable amount of game breaking bugs, no wide screen compatibility. It would be worth while on a console if that wasn’t an extra ten dollars.
Save yourself the trouble. Wait 2 months till it goes on sale and buy yourself a copy. It is not worth 70 plus dollars for a 6 hour story mode and horrible itemization in a loot-based game.
Hard pass. 2.5/10 at most
Level and sound design are very well done, fitting for the franchise.
Combat feels impactful with a decent amount of customization branching off into different playstyles (you don’t unlock your actual skill tree until late act 1, hence all the reviews ♥♥♥♥♥ing and wining about "boring" gameplay at level 5 with a total of 1.5 hours play time lol).
The lack of graphic options is annoying but can be overlooked because the game itself looks and runs decent.
Overall I would give this an 8/10, a good game but with some flaws and room for improvement.
If I’m bored with the action after 2 hours of gameplay, then I’m sure as hell not sticking around for any more of that.
This game was grossly oversold on both price and marketing claims.
The itemisation is uninspired, the character design and levelling appears to be automatic, and the combat is a yawn fest.
I want to love this but GW, you’ve done it again and licensed your game out to numpties.
I thought it was me. But no, I see it everywhere in reviews. This game is an insult to PC players.
Furthermore, I played a soldier, combat was very bland, uninspired.
Loot feels unimpactful.
But most of all, I was bored with the game after 1,5 hours. And I love action rpg’s.
This game could be decent if they spend effort on the PC port, develop this for 0,5 or 1 more year, and then it’s worth maybe half the current price. Refunding for now.
1) Combat is fluid.
2) Game itself plays without stuttering or hangups.
3)The camera is zoomed out just enough for my personal preference.
4) FULL GAMEPAD SUPPORT – This is huge for someone with tendinitis. I really appreciate the thought that went into this, even if it wasn’t for people like me.
1) Gear seems inconsequential. In other ARPGs, I’ll pick up a new Blue or Yellow and feel an immediate difference/impact on the character. Chaosbane seems to only provide enough gear to keep you playing, rather than to give you an edge. It’s reminiscent of the early days of Diablo 3’s loot system. Just enough to keep you playing but nothing to make you feel like you’re a seasoned warrior.
2) In-game options are severely disappointing; very much built for console. I’d like to point out that this is only a minor contributing factor to why I would not recommend this game, though I do recognize long-time ARPG players on PC may be very put off by this.
3) Voice-acting and story feel generic like countless other ARPGs. I’m not feeling taken in by the lore, or that I’m really accomplishing anything as I work my way through quests.
Uninspired Diablo-esque clone that feels like Diablo 3 on launch day. Overall very good performance (no stuttering, FPS drops, etc), generic hack-and-slash combat, and a gear grinder for the sake of being a gear grinder. Maybe when it goes on sale for $20-$30, but as of today I see no reason to spend $50+ on a title that adds nothing to the genre.
Melee = Bigger enemy(s) continuous knockback with no cooldown to them + time consuming against big enemies = frustration. (played beta)
Made a post about melee time consuming with big enemies having continuous knockback every time while range can kill them and move on.
Did they adjust or change it? Nope.
Even with a "stun" ability, it doesn’t last long and just goes back to smacking you back every time you go melee.
With more than 1 big enemy, it just a knockback simulator for melee.