About This GameWolcen: Lords of Mayhem is a beautifully rendered Action-RPG. Join this dynamic hack’n’slash and its fast-paced combat based on weapon combos. There are no class restrictions, you can choose your path as you level-up and play your character the way you want. Thanks to our resource opposition system, you can adapt to any kind of situation!
In Wolcen you can face challenges alone, with your friends, or in a random group thanks to our Matchmaking system. Choose your NPC to launch the challenge that fits your taste of difficulty, the harder challenges will grant you the most awesome rewards!
Gameplay Beta Key features (not exhaustive):
Multiplayer mode: Co-Op/Multiplayer. Face challenges alone or with friends.
Dynamic combat system: fast-paced combat system with weapon-based combos. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies!
Weapon combo system: each weapon has its own game style, including various gameplay effects and animations. You can choose up to 14 different weapon stances!
Tons of Loot: Weapons and Armors with randomly generated magic effects for more gameplay diversity. And tons of Unique items!
Free character development: No class limitation. You have three resources: Rage and Willpower interact with each other, using Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Gems: Use gems to improve your gear for offensive, defensive, or support attributes.
Fight vicious and intelligent foes featuring many different attacks, combat patterns and defensive abilities. Crush the weaklings, and prepare to fight impressive, pitiless elite bosses.
Active skill tree: Improve your skills through combat, unlock and combine modifiers to deeply customize your gameplay.
Status Ailments: each status ailment has its own trail and effect on your enemies. Burn, Freeze, Shock, Poison or inflict various weaknesses that will make you victorious. Choose wisely and combine these effects for more deadly attacks and spells.
Rotating Passive Skills Tree: A deep and innovative way to customize your play style with various specialization that you can combine for unique hybrid or specialized builds!
Asymmetric Armor System: We love asymmetric armor! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!
Mandates of the Purple Phoenix: Execute mandates for the Host of the Purple Phoenix, come back alive to earn your rewards.
Expeditions of the Purple Phoenix: Choose your challenge difficulty and join a 6 level dungeon to earn greater and greater loots. Select a higher difficulty for more awesome rewards.
Deep lore: Discover Wolcen’s universe and story through items, skills and talents.
More content will be added during the Beta phase, you can see our internal planning on this news:
- OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
- Processor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
- DirectX: Version 11
- Storage: 14 GB available space
 Wolcen.Lords.of.Mayhem.Early.Access.Torrent [1fichier.com]
I want this game to succeed, but so far that is just not happening. (Please understand before assuming I’m just crapping on the game, I have a lot of time invested into it on several accounts to assist with testing things pretty heavily.)
For those that just want a short answer; I cannot recommend this game currently.
I helped Kickstart this game back when it was still named Umbra. The vision of the game back then was such a different scope than what we have gotten to now, and not in a good way. The developers honestly became extremely lazy mid-development and just decided to start copying every other ARPG on the market rather than stick to their own style and promises. There are so many aspects to why this game is failing currently even though they have now rushed a beta together to try and save-face.
1. The developers pretty much completely ignore the community.
From the start, they had a website/forums where the initial place to report bugs and give feedback was. This started out ok for the first few months of development but slowly you could watch the forum become abandoned by the developers and team of the game. Massive bugs, exploits, glaring issues etc. all started going completely ignored. When I confronted the lead developer about this, he told me "we don’t really bother with the forums anymore, we use the Steam community instead". Yes, he literally said that. No announcement or anything on the official site, or even just closing it down, they just let people shout into the void with their bug reports and feedback all of which was completely ignored still to this day. (There are massive bugs in this game that to this day still exist that are reported on the original forums.)
Soon after, they started doing the same with the Steam forums, becoming less and less active and less engaged in the community. And again, it turned into a new place to be, Discord. Where they hardly ever talk, and never listen to the feedback.
2. They abandoned their own game in favor of copying other ARPGs.
During the alpha, the game was focused on being a unique experience for an ARPG while still having the traditional aspects you come to expect in one. This was going pretty solid for a while, we got fairly regular updates with some various new features to check out. However, this suddenly changed when massive changes happened in the team where people were fired/laid off to a point where there was only like 2 people left on the team. We got very little information about what was going on and we got a new update that basically broke the entire game for a while.
They shifted focus on their original ideas at this point to basically just stay afloat. The original alpha act 1 was scrapped and was replaced with a very lacking piece of content. Then some new hires were added and more promises began rolling in.
Fast forward to a few months ago, they completely ditched the entire game. They gave up on their own concepts and ideas, and instead completely copied Diablo 3, in almost every possible aspect. They redid everything, but used all of Diablo’s ideas instead of being original and having their own game. You logged into this new alpha and were presented with a new title screen copied exactly from Diablo. The entire game mode available at this point was Diablo inspired. Skills, graphics, animations, loot, etc. were all redone to be more like existing ARPGs. The entire skill tree system was disabled in favor of a ‘revamp’ which turned into a clone of PoE with very minimal unique parts. New mobs were added that were literal copies of Diablo mobs (models look exactly like D3 things (ie the Butcher), the mob skills were clones of things from Diablo, etc.)
3. Massive game breaking bugs still exist, to this day.
There are a lot of massive bugs in this game that have been there since day one. These bugs have been reported multiple times across all mediums (official forums, official bug reporting setup, official Steam community and the official Discord) all of which just got ignored or simply deemed ‘unfixable’.
There is a huge bug due to how the world loads because the developers do not understand how to properly handle thread synchronization. This game loads various aspects of the world during a loading screen in different threads. All fine and great for optimization, however they have no locking or syncing mechanisms in place to deal with the order things complete or when the game assumes it’s ready. This means there is chance every single time you hit a loading screen that you will fall through the floor.
Here is a quote from one of the developers from a pm I had with on Discord. This was me reiterating the issue of falling through the floors in the game. (This convo was back at the beginning of the year when they released the Diablo 3 clone version of the alpha.)
"There might be, CryEngine have a worker thread system to run some things away from the main thread. But tbh, we’r a small team and we’r making such an ambitious game (ARPG are hard….. so many game mechanics & systems… it’s great and horrible at the same time as a programmer ^^) that I don’t think we’ll have time to take a look into this before release"
I’m not trying to out a developer or have any ill-will towards them, but this is a huge problem that wasn’t new. It’s been in the game from the start and is still there now. You can also cause this bug to happen in other ways by running against walls and other jagged surfaces that are blocking like walls. Eventually you will start to slowly fall into the floor, causing the camera to go absolutely insane while moving. Soon enough you’ll fall through the floor or your position will never correct itself until you restart the game.
There are other massive bugs like this in the game too. Such as loot drops falling through the floor or landing up in unreachable places. Potions not reacting properly on the current ‘tick’ of the game, causing you to die because it’ll trigger the cooldown but not heal you until the next tick and so on. This are massive glaring problems in an ARPG that are not going to fly when a lot more people start playing and finding the same problems.
I really want this game to succeed. We need more ARPGs to exist and help continue to push the genre forward, but right now Wolcen is not that special thing it once was when they first announced it.
Right now, it feels more like a beta test of an unannounced Diablo 3 clone made by fans.
I do not recommend this game for the time being. I highly recommend people save their money until the Wolcen team really gets back into their own grove and starts making their own game.
To the developer I talked with, I’m sure you’ll see my name and recognize me based on our in depth chat. I mean no ill-will towards you or the team. I want this game to be amazing. But for me, your current direction is not one I feel is going to make this game popular or successful outside of a small niche of people. Please take a step back and realize copying Diablo is not how to make a successful ARPG.
So….I had originally given this game a poor review but after sinking some more time into it I have begun to really really be excited about it.
Realize that if you get the game now there isnt too much content. That is the one thing I would want to impress on anyone thinking of getting the game now. It is still early access.
~~~AS OF NOW~~~
I am in love with the skill set of a few of the characters. The POE-like style of the skill tree is fantastic…but unlike POE you dont have to follow a straight line with it. There are very few restrictions in terms of where you can go. Keeping in mind that there are only half of the tree available at this point and a lvl 20 cap I am pretty hyped about what else I can do in the game.
The skill graphics are dazzling. I dont use that word very often but I will in this case. I am really enjoying the way it is all put together and having a ton of fun grinding already.
It seems to be getting updated and patched regularly.
I really think this will give POE and D3 a run for their money and Im happy I found it early on to see how it gets develped over time.
~~~~~THE NOT SO GOOD~~~~~
Content. I really wish there was more to do in the game. Ive been grinding away at capped level hunting for really mediocre gear (the usual progression of white gear, blue gear, yellow gear) and it seems that yellow gear is as high as its gotten. I suppose this isnt as much a complaint as it is a desire for more.
Bugs. The game crashes for me occasionally and has quite a few random movement bugs. It is a little clunky in a few ways but again…it is early access and is to be somewhat expected at this stage.
~~~~~IN THE END~~~~~
Would I recommend you get this. Yes. I would not expect a very polished game though. If you want to get into a great game early and see it all come together over time…this is it.
I am really excited to see what becomes of this game and look forward to some sleepless nights~
It’s 3 hours of content. Level 20 with dailies completed, full yellow gear, and finished storyline. People are saying there’s no game progress because there’s no alpha progress; that’s not true. There are massive updates and there is genuine game development which we clearly saw in the technical beta. However, you aren’t going to be able to actually play that version of the game. Remember that you are supporting the development of the game with your purchase and not paying for an actual, in-the-moment, complete game. Make your decision with those thoughts in mind.
As you may have noticed, this is a very polarizing game. By buying it, you have access to an early version of the game. You want an full-fledged experience right at this moment? Then don’t buy it now. You want to support a possibly great game and provide feedback? Then go for it. The devs have taken the risky steps to recreate almost entirely the underlying systems that define the game (every dev dreams of this) and from what I have seen during the (short, technical) beta, it paid out. The game looks sharper, the gameplay way more responsive and this is a very good base to build content on.
Now do I recommend this game? This is clearly too soon to say. Diablo 3 was looking pretty good during beta and see where it is now. There are many game design choices that can kill a game beyond just core gameplay. We have no idea how loot or build dynamics will play out in the endgame, or the amount of content we’ll have. And we will probably not know until late in beta or after release.
I’m leaving a positive review (for now) and I urge you to ignore trolls who still don’t undertand what Early Access is meant to be. Now to WOLCEN Studio, don’t disappoint 😉
is it fun? yes
Is if finished? No way
Does it feel as if more work was put into enviroment than in characters,Balancing animation and such? Kindof
But this is something with potential.
Atleast it feels good to cook a bunch of undead or orks while everything around you exlodes.
but thanks to goul unbalance you can always expect to be suprised by sudden dirt-demons that spazz around as if someone had put their tail on fire.
In general i am not shure if it is worth is money. if you are okay with really early unfinished Producs or projects and want to help making the game work this is good. if you like Effect-rich 3D enviroment you might also like it
but if you hate silly bugs then stay away m8
Just as an example how buggy this game is: When you equip a shield and THEN a weapon the shield just floats in the air unmoving and your attack animations are Headbutting.
But i had and have my fun with this silly little thing.
even though the body sliders and default models don’t really go well with each other and that shields always clip into womens arms? enough of that though
for a buggy mess quite expensive but fun. but not really long but you can spend alot of time just blowing monsters and places up so the game has some fun things to do in it
So, I’ve sunk a few more hours into this game, and it’s pretty amazing to see how much it has progressed, so I decided to write a new review.
If you don’t own the game but want to follow its progress, come hang out in the Steam forums. Also be sure to check out the official roadmap and bug tracker!
Or, if you want to see a particularly amazing individual playing the game, you can find me streaming it on Twitch.
This game will be amazing down the road. The game has been out for two days, and I’ve already played it for a day. Literally. 23.3 hours at the time of this review. There are a LOT of things to look forward to, that you wouldn’t know about just from playing the game in its current state. Do some research, go to the website, check out the developer YouTube page.
This game is amazing. Well, let me rephrase that, this game will be amazing.
First, I want to address the recent influx of negative reviews. I can completely understand where they are coming from but none of them are truly saying what they are feeling. When you love something, you want it to be great. You want it to be amazing. When it lets you down, you become angry and salty. When something you love lets you down you rage. When something you don’t care about lets you down, you just move on. This is exactly why there are so many recent bad review of this game. It has absolutely amazing potential and these people see it and love it and are upset that it isn’t whole yet.
I completely understand where this game is at and do not expect it to be any more than it current is. Lets all be honest with the reality, It is an alpha. As an alpha, this game has blown me away. Not only does it look incredibly beautiful but plays suprisingly well for its stage. Combat is enthralling and fun. While still a little wonky, nothing bad enough to make it unplayable. The diversity of passive skills reminds me of Path of Exile, albeit a lighter version. The skills and spell are imapctful and fun. The only real gripe I have with it at this moment is skill progression. You kind of just get all the skills immediately and it makes them feel a little unimportant. I imagine that is something that will be addressed as the development progresses. As far as content goes, there is little in the game at this point, only the first act I believe (maybe not even the full act.) However, the developers have put in a lot of extra side content to grind through in the mean time. A daily dungeon with leader board, a challenge arena and an endless dungeon. All of which gives you a good bit to chew on.
I am greatly looking forward to what this game is going to be and am willing to bet in its final form, will be one of the best Isometric ARPGs ever made.
Do NOT buy this game if you are looking for something close to finished. I will be surprised if this gets out of Early Access by 2019. The game is not dead, the developers have been working hard, but the game is being made from scratch here on Steam since their successful Kickstarter.
For now I am marking this positive because this game has potential to become a beautiful Diablo-style monster slayer. Dungeons are large, but empty and the open world feels the same aside from random monsters that pop up of the ground. I hope this will become more focused as time passes and features are added. Less wandering around aimlessly and more of a beginning and end along with mighty rewards along the way.
Every update seems to add superficial elements with no real development progress. Hold off on purchasing until some real content arrives.
* A year later…. + some, They finally shiped a update "the new junk". Gave it 1hr and will unfollow this crap.
I love the genre and see tons of potential in this, but for now there is way too little content to recommend it.
I know its alpha but almost two years in early access you should be able to show a bit more content. 20hrs in I got 3 level 20 chars with good gear and basically just farm for nothing.
My concern is that it been in alpha since 2015 and first ETA said it would go beta in 2016 (from Kickstarter). Even then they stated four years of preperation and all the storyline etc was done.
Open to change the review once I feel that I can recommend the game to others but for now just add it on your follow list.